#ifndef UGUI
#define UGUI
#include "../stdafx.h"
#include <boost/shared_ptr.hpp>


class TGUI
{
private:
	TGameStateRefConst GameState;
public:
	TGUI(TGameStateRefConst gameState);
	void Draw();

	TGUITerrain* GUITerrain;
	std::vector<TGUIBuilding*> GUIBuildings;
	TCursorState* Cursor;
};



#endif
